Bubblecano Part 2 | Creating the In-Game Audio, Sound FX and Animated Intro

In this stream, sourced from Day 2 of our Animate CC launch on Twitch, Michael and I continue to finesse the work from the previous day and I begin creating the bulk of the sound effects/sound design that will be heard in the game itself.

In between recording and editing, Michael works on a fun animation (even drawing the two of us, inserted as singing characters) using some of Mike Gaboury's character art. Bubblecano (the game) is a collaboration between Grant Skinner and Mike Gaboury, created on-set during our 3-day launch event for Adobe Animate CC.

Here are some highlights from the broadcast:

02:51 In-Game Audio/Drums (I recorded these day before)
06:07 Editing and Looping the drum track
19:25 Recording a bass line
34:06 Recording a lead/melody
45:52 Designing and recording the sound effects (raw)
51:35 The Bubblecano Theme song (a replay)
52:21 Adding 'bubbles' to the in-game audio
01:05:14 Michael's animation (in-progress)
01:14:18 Sound effects (continued)
01:27:17 Synth SFX
01:30:45 Recording voices of the Bubblecano characters
01:42:20 Michael's animation (more revisions added)

Originally broadcast on Twitch, 10 February 2016: http://www.twitch.tv/adobe/v/43343376